[gd_scene load_steps=9 format=1] [ext_resource path="res://bg.png" type="Texture" id=1] [ext_resource path="res://caster.png" type="Texture" id=2] [ext_resource path="res://light.png" type="Texture" id=3] [ext_resource path="res://spot.png" type="Texture" id=4] [sub_resource type="OccluderPolygon2D" id=1] closed = true cull_mode = 0 polygon = Vector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.847, -16.1223, 15.9517 ) [sub_resource type="Animation" id=2] length = 16.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:transform/pos") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4, 8, 12 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 159.289, 452.441 ), Vector2( 132.279, 80.4366 ), Vector2( 700.722, 241.27 ), Vector2( 429.392, 571.532 ) ] } [sub_resource type="Animation" id=3] length = 16.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:transform/pos") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 8.1, 11.8 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 753.756, 314.336 ), Vector2( 69.7562, 234.336 ), Vector2( 256.756, 575.336 ), Vector2( 516.756, 530.336 ) ] } [sub_resource type="Animation" id=4] length = 16.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:transform/pos") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 4.1, 7.9, 12.1 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 692.078, 29.8849 ), Vector2( 309.606, 31.5551 ), Vector2( 40.7064, 238.658 ), Vector2( 685.397, 282.082 ) ] } [node name="base" type="Node2D"] [node name="ambient" type="CanvasModulate" parent="."] color = Color( 0.479177, 0.464761, 0.498946, 1 ) [node name="bg" type="Sprite" parent="."] transform/pos = Vector2( 401.251, 301.906 ) transform/scale = Vector2( 6.39454, 4.82665 ) texture = ExtResource( 1 ) [node name="casters" type="Node2D" parent="."] [node name="shadow_caster" type="Sprite" parent="casters"] transform/pos = Vector2( 95.2909, 85.3186 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster1" type="Sprite" parent="casters"] transform/pos = Vector2( 200.291, 313.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster1"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster2" type="Sprite" parent="casters"] transform/pos = Vector2( 76.2909, 405.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster2"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster3" type="Sprite" parent="casters"] transform/pos = Vector2( 348.291, 206.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster3"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster4" type="Sprite" parent="casters"] transform/pos = Vector2( 239.291, 48.3186 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster4"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster5" type="Sprite" parent="casters"] transform/pos = Vector2( 140.291, 561.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster5"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster6" type="Sprite" parent="casters"] transform/pos = Vector2( 392.291, 499.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster6"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster7" type="Sprite" parent="casters"] transform/pos = Vector2( 735.291, 552.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster7"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster8" type="Sprite" parent="casters"] transform/pos = Vector2( 661.291, 371.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster8"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster9" type="Sprite" parent="casters"] transform/pos = Vector2( 567.291, 574.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster9"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster10" type="Sprite" parent="casters"] transform/pos = Vector2( 420.291, 350.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster10"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster11" type="Sprite" parent="casters"] transform/pos = Vector2( 463.291, 106.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster11"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster12" type="Sprite" parent="casters"] transform/pos = Vector2( 621.291, 78.3186 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster12"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster13" type="Sprite" parent="casters"] transform/pos = Vector2( 761.291, 240.319 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster13"] occluder = SubResource( 1 ) light_mask = 1 [node name="shadow_caster14" type="Sprite" parent="casters"] transform/pos = Vector2( 771.291, 29.3186 ) texture = ExtResource( 2 ) [node name="occluder" type="LightOccluder2D" parent="casters/shadow_caster14"] occluder = SubResource( 1 ) light_mask = 1 [node name="red_light" type="Light2D" parent="."] transform/pos = Vector2( 159.289, 452.441 ) enabled = true texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) scale = 1.0 color = Color( 1, 0.446392, 0.0576646, 1 ) energy = 1.0 mode = 0 range/height = 0.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = true shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="blob" type="Sprite" parent="red_light"] visibility/blend_mode = 1 texture = ExtResource( 4 ) [node name="anim" type="AnimationPlayer" parent="red_light"] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/motion = SubResource( 2 ) anims/motion2 = SubResource( 3 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "motion" [node name="green_light" type="Light2D" parent="."] transform/pos = Vector2( 753.756, 314.336 ) enabled = true texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) scale = 1.0 color = Color( 0.49247, 0.878537, 0.409146, 1 ) energy = 1.0 mode = 0 range/height = 0.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = true shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="blob" type="Sprite" parent="green_light"] visibility/blend_mode = 1 texture = ExtResource( 4 ) [node name="anim" type="AnimationPlayer" parent="green_light"] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/m2 = SubResource( 3 ) anims/motion = SubResource( 2 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "m2" [node name="blue_light" type="Light2D" parent="."] transform/pos = Vector2( 692.078, 29.8849 ) enabled = true texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) scale = 1.0 color = Color( 0.396752, 0.446392, 0.929792, 1 ) energy = 1.0 mode = 0 range/height = 0.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = true shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="blob" type="Sprite" parent="blue_light"] visibility/blend_mode = 1 texture = ExtResource( 4 ) [node name="anim" type="AnimationPlayer" parent="blue_light"] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/motion = SubResource( 2 ) anims/motion2 = SubResource( 3 ) anims/motion3 = SubResource( 4 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "motion3"