godot-demo-projects/mono/monkey_pong/pong.tscn

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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Paddle.cs" type="Script" id=1]
[ext_resource path="res://left_pallete.png" type="Texture" id=2]
[ext_resource path="res://right_pallete.png" type="Texture" id=3]
[ext_resource path="res://Ball.cs" type="Script" id=4]
[ext_resource path="res://ball.png" type="Texture" id=5]
[ext_resource path="res://separator.png" type="Texture" id=6]
[ext_resource path="res://Wall.cs" type="Script" id=7]
[ext_resource path="res://CeilingFloor.cs" type="Script" id=8]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 4, 16 )
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 10, 200 )
[sub_resource type="RectangleShape2D" id=4]
custom_solver_bias = 0.0
extents = Vector2( 320, 10 )
[node name="game" type="Node2D"]
[node name="left" type="Area2D" parent="."]
position = Vector2( 67.6285, 192.594 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
ballDir = 1
[node name="sprite" type="Sprite" parent="left"]
texture = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="left"]
shape = SubResource( 1 )
[node name="right" type="Area2D" parent="."]
position = Vector2( 563.815, 188.919 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
ballDir = -1
[node name="sprite" type="Sprite" parent="right"]
texture = ExtResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="right"]
shape = SubResource( 1 )
[node name="ball" type="Area2D" parent="."]
position = Vector2( 320.5, 191.124 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 4 )
[node name="sprite" type="Sprite" parent="ball"]
texture = ExtResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="ball"]
shape = SubResource( 2 )
[node name="separator" type="Sprite" parent="."]
position = Vector2( 320, 200 )
texture = ExtResource( 6 )
[node name="left_wall" type="Area2D" parent="."]
position = Vector2( -10, 200 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 7 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="left_wall"]
shape = SubResource( 3 )
[node name="right_wall" type="Area2D" parent="."]
position = Vector2( 650, 200 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 7 )
_sections_unfolded = [ "Transform" ]
[node name="collision" type="CollisionShape2D" parent="right_wall"]
shape = SubResource( 3 )
[node name="ceiling" type="Area2D" parent="."]
position = Vector2( 320, -10 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
yDirection = 1
[node name="collision" type="CollisionShape2D" parent="ceiling"]
shape = SubResource( 4 )
[node name="floor" type="Area2D" parent="."]
position = Vector2( 320, 410 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 8 )
_sections_unfolded = [ "Transform" ]
yDirection = -1
[node name="collision" type="CollisionShape2D" parent="floor"]
shape = SubResource( 4 )
[connection signal="area_entered" from="left" to="left" method="OnAreaEntered"]
[connection signal="area_entered" from="right" to="right" method="OnAreaEntered"]
[connection signal="area_entered" from="left_wall" to="left_wall" method="OnWallAreaEntered"]
[connection signal="area_entered" from="right_wall" to="right_wall" method="OnWallAreaEntered"]
[connection signal="area_entered" from="ceiling" to="ceiling" method="OnAreaEntered"]
[connection signal="area_entered" from="floor" to="floor" method="OnAreaEntered"]