[gd_scene load_steps=13 format=2] [ext_resource path="res://Paddle.cs" type="Script" id=1] [ext_resource path="res://left_pallete.png" type="Texture" id=2] [ext_resource path="res://right_pallete.png" type="Texture" id=3] [ext_resource path="res://Ball.cs" type="Script" id=4] [ext_resource path="res://ball.png" type="Texture" id=5] [ext_resource path="res://separator.png" type="Texture" id=6] [ext_resource path="res://Wall.cs" type="Script" id=7] [ext_resource path="res://CeilingFloor.cs" type="Script" id=8] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 4, 16 ) [sub_resource type="RectangleShape2D" id=2] custom_solver_bias = 0.0 extents = Vector2( 4, 4 ) [sub_resource type="RectangleShape2D" id=3] custom_solver_bias = 0.0 extents = Vector2( 10, 200 ) [sub_resource type="RectangleShape2D" id=4] custom_solver_bias = 0.0 extents = Vector2( 320, 10 ) [node name="game" type="Node2D"] [node name="left" type="Area2D" parent="."] position = Vector2( 67.6285, 192.594 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) ballDir = 1 [node name="sprite" type="Sprite" parent="left"] texture = ExtResource( 2 ) _sections_unfolded = [ "Transform" ] [node name="collision" type="CollisionShape2D" parent="left"] shape = SubResource( 1 ) [node name="right" type="Area2D" parent="."] position = Vector2( 563.815, 188.919 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) ballDir = -1 [node name="sprite" type="Sprite" parent="right"] texture = ExtResource( 3 ) _sections_unfolded = [ "Transform" ] [node name="collision" type="CollisionShape2D" parent="right"] shape = SubResource( 1 ) [node name="ball" type="Area2D" parent="."] position = Vector2( 320.5, 191.124 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 4 ) [node name="sprite" type="Sprite" parent="ball"] texture = ExtResource( 5 ) _sections_unfolded = [ "Transform" ] [node name="collision" type="CollisionShape2D" parent="ball"] shape = SubResource( 2 ) [node name="separator" type="Sprite" parent="."] position = Vector2( 320, 200 ) texture = ExtResource( 6 ) [node name="left_wall" type="Area2D" parent="."] position = Vector2( -10, 200 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 7 ) _sections_unfolded = [ "Transform" ] [node name="collision" type="CollisionShape2D" parent="left_wall"] shape = SubResource( 3 ) [node name="right_wall" type="Area2D" parent="."] position = Vector2( 650, 200 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 7 ) _sections_unfolded = [ "Transform" ] [node name="collision" type="CollisionShape2D" parent="right_wall"] shape = SubResource( 3 ) [node name="ceiling" type="Area2D" parent="."] position = Vector2( 320, -10 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 8 ) _sections_unfolded = [ "Transform" ] yDirection = 1 [node name="collision" type="CollisionShape2D" parent="ceiling"] shape = SubResource( 4 ) [node name="floor" type="Area2D" parent="."] position = Vector2( 320, 410 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 8 ) _sections_unfolded = [ "Transform" ] yDirection = -1 [node name="collision" type="CollisionShape2D" parent="floor"] shape = SubResource( 4 ) [connection signal="area_entered" from="left" to="left" method="OnAreaEntered"] [connection signal="area_entered" from="right" to="right" method="OnAreaEntered"] [connection signal="area_entered" from="left_wall" to="left_wall" method="OnWallAreaEntered"] [connection signal="area_entered" from="right_wall" to="right_wall" method="OnWallAreaEntered"] [connection signal="area_entered" from="ceiling" to="ceiling" method="OnAreaEntered"] [connection signal="area_entered" from="floor" to="floor" method="OnAreaEntered"]