godot-demo-projects/networking/multiplayer_bomber/tile_scene.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://brickfloor.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 24, 24 )
[node name="Node2D" type="Node2D"]
[node name="wall" type="Sprite" parent="."]
position = Vector2( 24, 24 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 0, 0, 48, 48 )
[node name="col" type="StaticBody2D" parent="wall"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="wall/col"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="floor" type="Sprite" parent="."]
position = Vector2( 72, 24 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 48, 0, 48, 48 )