[gd_scene load_steps=6 format=2] [ext_resource path="res://brickfloor.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 24, 24 ) [node name="Node2D" type="Node2D"] [node name="wall" type="Sprite" parent="."] position = Vector2( 24, 24 ) texture = ExtResource( 1 ) region = true region_rect = Rect2( 0, 0, 48, 48 ) [node name="col" type="StaticBody2D" parent="wall"] input_pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="wall/col"] shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="floor" type="Sprite" parent="."] position = Vector2( 72, 24 ) texture = ExtResource( 1 ) region = true region_rect = Rect2( 48, 0, 48, 48 )