12 lines
561 B
Markdown
12 lines
561 B
Markdown
# 3D scaling
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This demo shows how to scale the 3D viewport rendering without affecting
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2D elements such as the HUD. It also demonstrates how to toggle filtering
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on a viewport by using TextureRect to display the ViewportTexture
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delivered by the Viewport node. This technique can be useful in 2D games
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as well. For instance, it can be used to have a "pixel art" viewport for
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the main game area and a non-pixel-art viewport for HUD elements.
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ViewportContainer can also be used to display a viewport in a GUI, but it
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doesn't offer the ability to enable filtering.
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