godot-demo-projects/mobile/multitouch_cubes/CubeScene.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://default_env.tres" type="Environment" id=1]
[sub_resource type="StandardMaterial3D" id=1]
params_diffuse_mode = 1
albedo_color = Color(0.149414, 0.796875, 0.569252, 1)
roughness = 0.0
[sub_resource type="BoxMesh" id=2]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0)
material_override = SubResource( 1 )
mesh = SubResource( 2 )
surface_material_override/0 = null
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
fov = 60.0
near = 0.1
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = ExtResource( 1 )