[gd_scene load_steps=4 format=2] [ext_resource path="res://default_env.tres" type="Environment" id=1] [sub_resource type="StandardMaterial3D" id=1] params_diffuse_mode = 1 albedo_color = Color(0.149414, 0.796875, 0.569252, 1) roughness = 0.0 [sub_resource type="BoxMesh" id=2] [node name="Node3D" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0) material_override = SubResource( 1 ) mesh = SubResource( 2 ) surface_material_override/0 = null [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0) [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5) fov = 60.0 near = 0.1 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 1 )