godot-demo-projects/2d/platformer/enemy.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://enemy.gd" type="Script" id=1]
[ext_resource path="res://enemy.png" type="Texture" id=2]
[ext_resource path="res://bullet.png" type="Texture" id=3]
[ext_resource path="res://sound_hit.wav" type="AudioStream" id=4]
[ext_resource path="res://sound_explode.wav" type="AudioStream" id=5]
[sub_resource type="Animation" id=1]
resource_name = "explode"
length = 3.0
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 4 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 2.76305 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("sprite:rotation_deg")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = {
"times": PoolRealArray( 0, 0.99 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("sprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/keys = {
"times": PoolRealArray( 0, 0.98, 1.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("sound_hit:playing")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/keys = {
"times": PoolRealArray( 0.00999999 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("sound_explode:playing")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/keys = {
"times": PoolRealArray( 0.99 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("explosion:emitting")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/keys = {
"times": PoolRealArray( 0, 0.98 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=2]
length = 6.75
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ]
}
[sub_resource type="Animation" id=3]
resource_name = "walk"
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="CapsuleShape2D" id=4]
custom_solver_bias = 0.0
radius = 13.4556
height = 14.2002
[sub_resource type="GradientTexture" id=5]
width = 2048
[sub_resource type="ParticlesMaterial" id=6]
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 2.0
scale_random = 0.0
color_ramp = SubResource( 5 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[node name="enemy" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="enabler" type="VisibilityEnabler2D" parent="."]
position = Vector2( 16.2569, 11.0034 )
scale = Vector2( 23.5056, 10.8629 )
rect = Rect2( -10, -10, 20, 20 )
pause_animations = true
freeze_bodies = true
pause_particles = false
pause_animated_sprites = true
process_parent = false
fixed_process_parent = false
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/explode = SubResource( 1 )
anims/idle = SubResource( 2 )
anims/walk = SubResource( 3 )
playback/active = true
playback/speed = 3.0
blend_times = [ ]
autoplay = ""
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
flip_h = true
hframes = 8
frame = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.00525069, -0.727495 )
rotation = -1.5708
shape = SubResource( 4 )
[node name="detect_floor_left" type="RayCast2D" parent="."]
position = Vector2( -33.2868, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
collision_layer = 1
type_mask = 15
[node name="detect_wall_left" type="RayCast2D" parent="."]
position = Vector2( -12.1361, -0.739977 )
rotation = 1.5708
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 20 )
collision_layer = 1
type_mask = 15
[node name="detect_wall_right" type="RayCast2D" parent="."]
position = Vector2( 3.2788, -0.381488 )
rotation = -1.5708
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 20 )
collision_layer = 1
type_mask = 15
[node name="detect_floor_right" type="RayCast2D" parent="."]
position = Vector2( 29.1987, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
collision_layer = 1
type_mask = 15
[node name="explosion" type="Particles2D" parent="."]
emitting = false
amount = 8
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.8
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 215832976
process_material = SubResource( 6 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
[node name="sound_hit" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="sound_explode" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 5 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1