364e8cbfb8
The signaling server protocol has been rewritten to use JSON format to be more readable. Lobbies now support both mesh and client/server modes (selected during creation). The client/server mode uses the SceneMultiplayer relay mode as implemented in beta4. The demo now uses an RPC for pinging, and connects to the MultiplayerAPI instead of using the raw MultiplayerPeer. |
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.eslintrc.js | ||
.gitignore | ||
package.json | ||
server.js |