godot-demo-projects/networking/webrtc_signaling/server_node
Fabio Alessandrelli 364e8cbfb8 Update WebRTC signaling demo to Godot beta4.
The signaling server protocol has been rewritten to use JSON format to
be more readable.

Lobbies now support both mesh and client/server modes (selected during
creation).

The client/server mode uses the SceneMultiplayer relay mode as
implemented in beta4.

The demo now uses an RPC for pinging, and connects to the MultiplayerAPI
instead of using the raw MultiplayerPeer.
2022-11-21 17:59:40 +01:00
..
.eslintrc.js Update WebRTC signaling demo to Godot beta4. 2022-11-21 17:59:40 +01:00
.gitignore
package.json Update WebRTC signaling demo to Godot beta4. 2022-11-21 17:59:40 +01:00
server.js Update WebRTC signaling demo to Godot beta4. 2022-11-21 17:59:40 +01:00