Commit Graph

3 Commits

Author SHA1 Message Date
Fabio Alessandrelli 364e8cbfb8 Update WebRTC signaling demo to Godot beta4.
The signaling server protocol has been rewritten to use JSON format to
be more readable.

Lobbies now support both mesh and client/server modes (selected during
creation).

The client/server mode uses the SceneMultiplayer relay mode as
implemented in beta4.

The demo now uses an RPC for pinging, and connects to the MultiplayerAPI
instead of using the raw MultiplayerPeer.
2022-11-21 17:59:40 +01:00
Aaron Franke 35d44b5d85
Remove trailing space characters in the formatting script 2020-06-21 23:00:13 -04:00
Fabio Alessandrelli 2a57c64c30 Add webrtc signaling example 2019-06-14 06:15:22 +02:00