godot-demo-projects/2d/dodge_the_creeps/Mob.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Mob.gd" type="Script" id=1]
[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=2]
[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=3]
[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=4]
[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=5]
[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=6]
[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 4.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true,
"name": "fly",
"speed": 3.0
}, {
"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
"loop": true,
"name": "swim",
"speed": 4.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
radius = 34.8222
height = 28.8308
[node name="Mob" type="RigidBody2D"]
input_pickable = true
collision_mask = 0
gravity_scale = 0.0
linear_damp = 0.1
angular_damp = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
MIN_SPEED = 150
MAX_SPEED = 250
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.75, 0.75 )
frames = SubResource( 1 )
animation = "swim"
frame = 1
playing = true
[node name="Collision" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 2 )
[node name="Visibility" type="VisibilityNotifier2D" parent="."]