2fb80980b9
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 * fix warnings for inferred node type * every script has a class_name * formatted code for better clarity * each files has its own subfolder * bullet collisions and shooting have to be executed from call_deferred * PascalCase naming for nodes |
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.. | ||
dodge_the_creeps | ||
finite_state_machine | ||
grid_based_movement | ||
hdr | ||
hexagonal_map | ||
isometric | ||
kinematic_character | ||
kinematic_collision | ||
light2d_as_mask | ||
lights_and_shadows | ||
navigation | ||
navigation_astar | ||
particles | ||
physics_platformer | ||
platformer | ||
pong | ||
role_playing_game | ||
screen_space_shaders | ||
sdf_font | ||
sprite_shaders |