godot-demo-projects/plugins/addons
Hugo Locurcio bac1e69164
Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
..
custom_node Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
main_screen Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
material_creator Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
material_import_plugin Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
README.md Refactor the plugin demos to be inside of a project for convenience 2020-03-25 23:28:42 -04:00

README.md

How to use

To use these plugins in another project, copy any of these folders to the addons/ folder in a Godot project.

For example, the path would look like: addons/custom_node

Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it.

This can be done via the terminal: zip -r custom_node.zip custom_node/*