godot-demo-projects/3d/waypoints/main.tscn

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[gd_scene load_steps=18 format=3 uid="uid://rj7yrj3c672g"]
[ext_resource type="Script" path="res://camera.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://deqpan4silm2n" path="res://waypoint.tscn" id="2"]
[sub_resource type="StandardMaterial3D" id="5"]
albedo_color = Color(0.25098, 0.470588, 0.996078, 1)
[sub_resource type="BoxMesh" id="6"]
material = SubResource("5")
[sub_resource type="StandardMaterial3D" id="7"]
albedo_color = Color(0.435294, 0.917647, 0.380392, 1)
[sub_resource type="BoxMesh" id="8"]
material = SubResource("7")
[sub_resource type="StandardMaterial3D" id="9"]
albedo_color = Color(0.862745, 0.764706, 0.12549, 1)
[sub_resource type="BoxMesh" id="10"]
material = SubResource("9")
[sub_resource type="StandardMaterial3D" id="11"]
albedo_color = Color(0.996078, 0.266667, 0.25098, 1)
[sub_resource type="BoxMesh" id="12"]
material = SubResource("11")
[sub_resource type="StandardMaterial3D" id="1"]
albedo_color = Color(0.6, 0.564706, 0.423529, 1)
[sub_resource type="BoxMesh" id="2"]
material = SubResource("1")
size = Vector3(16, 2, 16)
[sub_resource type="StandardMaterial3D" id="3"]
albedo_color = Color(0.788235, 0.788235, 0.788235, 1)
[sub_resource type="BoxMesh" id="4"]
material = SubResource("3")
size = Vector3(4, 1.5, 4)
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1hqbf"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_47fsp"]
sky_material = SubResource("ProceduralSkyMaterial_1hqbf")
[sub_resource type="Environment" id="Environment_ob0ys"]
background_mode = 2
sky = SubResource("Sky_47fsp")
tonemap_mode = 3
tonemap_white = 6.0
[node name="Main" type="Node3D"]
[node name="BlueCube" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -5)
mesh = SubResource("6")
[node name="WaypointAnchor" type="Marker3D" parent="BlueCube"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Waypoint" parent="BlueCube/WaypointAnchor" instance=ExtResource("2")]
modulate = Color(0.501961, 0.764706, 1, 1)
text = "Blue Waypoint"
[node name="GreenCube" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 5)
mesh = SubResource("8")
[node name="WaypointAnchor" type="Marker3D" parent="GreenCube"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Waypoint" parent="GreenCube/WaypointAnchor" instance=ExtResource("2")]
modulate = Color(0.419608, 1, 0.427451, 1)
text = "Green Waypoint"
[node name="YellowCube" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 5)
mesh = SubResource("10")
[node name="WaypointAnchor" type="Marker3D" parent="YellowCube"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Waypoint" parent="YellowCube/WaypointAnchor" instance=ExtResource("2")]
modulate = Color(1, 0.992157, 0.419608, 1)
text = "Yellow Waypoint (non-sticky)"
sticky = false
[node name="RedCube" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -5)
mesh = SubResource("12")
[node name="WaypointAnchor" type="Marker3D" parent="RedCube"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Waypoint" parent="RedCube/WaypointAnchor" instance=ExtResource("2")]
modulate = Color(1, 0.466667, 0.427451, 1)
text = "Red Waypoint"
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 8)
script = ExtResource("1")
[node name="Label" type="Label" parent="."]
offset_left = 10.0
offset_top = 10.0
offset_right = 325.0
offset_bottom = 36.0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 4
theme_override_font_sizes/font_size = 18
text = "Press Esc or F10 to toggle mouse capture"
[node name="Ground" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0)
mesh = SubResource("2")
[node name="WhiteCube" type="MeshInstance3D" parent="."]
mesh = SubResource("4")
[node name="Environment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ob0ys")
[node name="Sun" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866026, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
shadow_bias = 0.04
shadow_blur = 1.5
directional_shadow_mode = 0
directional_shadow_fade_start = 1.0
directional_shadow_max_distance = 40.0