godot-demo-projects/3d/waypoints
Aaron Franke 5646c6a7a8
Open and save 3D demos in Godot 4.3 stable (#1109)
2024-08-27 13:40:06 -07:00
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screenshots
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
camera.gd
default_env.tres
icon.webp
icon.webp.import
main.tscn
noto_sans_regular.ttf
noto_sans_regular.ttf.import Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
project.godot Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
waypoint.gd
waypoint.svg
waypoint.svg.import
waypoint.tscn

README.md

3D Waypoints

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.

Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.

No Viewport or Sprite3D nodes are used in this demo.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2756

Screenshots

Screenshot