Commit Graph

7 Commits

Author SHA1 Message Date
ShatteredReality b4c73f4888
Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio 31d1c0c112
Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Jonathan Nicholl 095beddcb9
Update loading demos for 4.0 (#776) 2022-12-13 16:51:04 +01:00
Voylin 7d7c08ad54 Fixing Autoload(Singletons) Demo for Godot 4
Not really any fixing were required, some data changed between versions
when opening and testing everything. Did some changes to the project
settings (2d to canvas_items). Everything works fine without problems.

Change to Vulkan Mobile
2022-04-03 14:11:55 +09:00
Aaron Franke 7d64830cfe
Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Aaron Franke d4bf89d364
Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke fea5db8ed2
Add README files to loading and multiplayer demos 2020-03-09 05:06:17 -04:00