Add README files to loading and multiplayer demos

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Aaron Franke 2020-03-09 05:06:17 -04:00
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# Autoload Demo
This demo shows how to use autoloads to change between scenes.
Language: GDScript
Renderer: GLES 2

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# Background Load
This is a demo showing how to use the `load_interactive()` method of
[`ResourceLoader`](https://docs.godotengine.org/en/latest/classes/class_resourceloader.html)
to load large scenes in the background with a progress bar.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/paintings.png)

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# Scene Changer
This uses functions in SceneTree to switch between two scenes.
Language: GDScript
Renderer: GLES 2

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loading/threads/README.md Normal file
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# Loading with Threads
An example using a thread to load an image.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/load_in_thread.png)

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# Multiplayer Bomber
A multiplayer implementation of the classical bomberman game.
One of the players should press "host", while the other
should type in his address and press "play".
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/bomber.png)

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# Pong Multiplayer
A multiplayer demo of the classical pong game.
One of the players should press "host", while the other should select the address and press "join".
Language: GDScript
Renderer: GLES 2
Note: The non-multiplayer version is available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong).
## Screenshots
![Screenshot](screenshots/pong_multiplayer.png)

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