Juan Linietsky
94521880de
Merge pull request #2719 from SaracenOne/clipping_fix
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Canvas Clipping fix
2015-12-08 17:18:19 -03:00
Franklin Sobrinho
14e34f002c
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
Rémi Verschelde
4aeff28680
Replace hardcoded references to Okam Studio by Godot Engine
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Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
Rémi Verschelde
1e0f35315b
Make all demo icons 8-bit/color RGB(A)
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Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
Saracen
53f96916b7
Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted.
2015-11-19 23:47:25 +00:00
Rémi Verschelde
71341fc1c1
Add icons to all demos that can have a meaningful one
2015-11-19 23:45:37 +01:00
Rémi Verschelde
fb06e585ff
Rename polygon_path_finder demo and add icon
2015-11-19 23:45:37 +01:00
Juan Linietsky
7f9fb163c9
Merge pull request #2700 from neikeq/demo_icons
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Added project icon to some demos
2015-11-18 19:20:21 -03:00
Juan Linietsky
fa8039098c
Merge pull request #2642 from leezh/nrex-update
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Updated nrex with new features
2015-11-18 19:13:57 -03:00
Zher Huei Lee
db98d209cd
Updated RegEx demos
2015-11-07 11:03:24 +00:00
neikeq
2fd6e70d50
Added some demo icons
2015-10-29 20:37:09 +01:00
firefly2442
b117d9f68f
fix icon locations in demo projects
2015-10-21 14:29:52 -05:00
Juan Linietsky
0dd3288c17
Merge pull request #2402 from ERIIX/master
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Properly free enemies after death in 3d platformer demo.
2015-10-17 10:43:17 -03:00
Juan Linietsky
0cb2c99169
Merge pull request #2522 from ricpelo/master
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Disable filters for tilemap in 2D Platformer demo
2015-10-17 10:06:27 -03:00
reduz
b0cb985f8f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
Ricardo Pérez
af13d3370e
Disable filters for tilemap in 2D Platformer demo
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Fixes #2452
2015-09-24 12:03:06 +02:00
Juan Linietsky
db7b6b9186
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
reduz
d2977d2b37
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
5a19b52261
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
e275e4b9b9
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Eric R. Monson
55de6ca05a
Properly free enemies after death in 3d platformer demo.
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Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
Juan Linietsky
7c5a517fcf
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Zher Huei Lee
90f690962a
Made RegEx API similar to old version
2015-07-24 14:09:39 +01:00
Zher Huei Lee
f3b17395a5
Added a live-edit RegEx tester to the demos
2015-07-24 13:55:18 +01:00
Juan Linietsky
b0d285a546
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
10751deaee
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky
3e9d64f00a
Merge pull request #2080 from bojidar-bg/patch-1
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Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky
52d121d0f8
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Bojidar Marinov
2508fb483d
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
Bojidar Marinov
b8b3b0ff57
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
Juan Linietsky
75bda82220
added icon
2015-06-11 10:03:33 -03:00
Juan Linietsky
d1b7186ee1
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky
70b89fb092
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
0370a976f1
small fixes
2015-06-01 23:35:23 -03:00
Juan Linietsky
e2c589765e
-fix bug in animation editor
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-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky
a4e0c19b8d
oops, previous commit was not working
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it is working now
2015-05-26 01:30:36 -03:00
Juan Linietsky
b116c864e0
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Rémi Verschelde
01adb739b8
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
Juan Linietsky
54fee08ee5
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
fd05b4c64c
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
Juan Linietsky
3de54b0428
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
Juan Linietsky
a74cf7cd22
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
Juan Linietsky
050431039d
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
568f9773ed
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
3678988b52
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
Juan Linietsky
e0e8020506
Translation Demo
2015-05-11 22:34:29 -03:00
Juan Linietsky
02029c36ce
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
Juan Linietsky
62ebce3d73
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Nathan Warden
18c3e25fde
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
Juan Linietsky
9e2119b0b1
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00