Voylin
4618c9b04e
Including *.json files to fix #725
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There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke
f1de905f87
Update README files after release 3.4-b0d4a7c
2022-03-26 04:42:06 -05:00
dependabot[bot]
076b0453c6
Bump actions/checkout from 2 to 3
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
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updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:05:17 +00:00
Aaron Franke
9d67db049a
Don't export global illumination demo to HTML5
2022-02-13 16:15:24 -06:00
Rémi Verschelde
89b64e33e2
CI: Ping actions/checkout@v2, no need to be more specific
2021-10-15 21:20:16 +02:00
Hugo Locurcio
5057fcff50
GitHub Actions: Update to Godot 3.3.3 for HTML5 deployment
2021-08-22 11:56:01 +02:00
Aaron Franke
2ce76ff4e5
Update web deploy CI to use Godot 3.3
2021-04-24 04:20:39 -04:00
Aaron Franke
40aec7c068
Update README for the new 3.2 branch
2021-04-14 13:46:19 -04:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
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Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke
4dbfd92e6f
Link to the web export in the README and format names nicer
2021-02-28 15:50:59 -05:00
Hugo Locurcio
36db05c3b9
Deploy exported HTML5 demos to GitHub Pages
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This makes it possible for users to test Godot's features without
having to download anything.
2021-02-28 05:12:06 +01:00
PouleyKetchoupp
1148a6bda0
Add PouleyKetchoupp to owners for physics tests
2020-12-19 10:46:18 -07:00
John Losito
2259303ee7
Check for updates to GitHub Actions every weekday
2020-10-13 18:21:32 -04:00
Hugo Locurcio
76df39ab2e
Remove funding information to use the @godotengine default
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The community health files are now available in the godotengine/.github
repository, which makes them apply to all repositories in the
organization automatically.
See https://github.com/godotengine/godot/issues/40972 .
2020-08-27 15:57:32 +02:00
Aaron Franke
2c138bd75f
Tweak CI to more closely match the main repo
2020-07-24 23:50:50 -04:00
Hugo Locurcio
b6c0283c22
Switch continuous integration from Travis CI to GitHub Actions
2020-06-18 09:26:09 +02:00
Aaron Franke
474f246096
Remove duplicate issue templates
2020-03-23 04:57:24 -04:00
Aaron Franke
a12f54cfef
Update issue templates
2020-03-23 04:51:27 -04:00
Aaron Franke
ff483e2b71
Improve the issue template and add a PR template
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Improve the comments in the issue template, and the PR template is entirely one comment.
2020-03-11 18:52:44 -04:00
Aaron Franke
cc68af17af
2.5D Editor Viewport for GDScript
2020-03-01 04:36:44 -05:00
Aaron Franke
3bf7046184
FUNDING, issue template files, and update gitignore
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The mono_crash ignore is because they generated anytime there was a crash. The rest of the files mirror the main Godot repo.
2019-07-19 18:07:46 -04:00