Rémi Verschelde
dfabaa7ba7
Merge pull request #35 from stormi/aircontrol
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Allow changing player facing side while in the air
2017-02-06 14:14:50 +01:00
Samuel Verschelde
8ff2aec4f1
Allow changing player facing side while in the air
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* As soon as the user wants to change direction while in the air, change
the character's facing side.
* This allows for example shooting left then right while in the air and
gives a better feeling.
2017-02-06 14:08:01 +01:00
Mario Schlack
ee75abef10
Added Input.set_mouse_mode(...) test cases.
2017-01-21 14:38:04 +01:00
Rémi Verschelde
e03275cc07
Merge pull request #28 from williamd1k0/split-screen-modes
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Add split-screen modes (horizontal/vertical)
2017-01-19 11:21:52 +01:00
Rémi Verschelde
50895875ed
Remove empty inverse kinematics demo
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Fixes #27 .
2016-12-04 11:29:17 +01:00
William Tumeo
c6a09b1a7e
Add setget method and tool mode
2016-12-03 16:03:32 -02:00
Rémi Verschelde
f1f3f187d2
Merge pull request #31 from williamd1k0/3d-platformer-coin-free
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Free coin in 3D platformer
2016-11-02 22:03:44 +01:00
William Tumeo
76bfb10deb
free coin in 3D platformer
2016-11-02 17:08:20 -02:00
Rémi Verschelde
210bd8d8c4
Merge pull request #29 from Faless/fix_3_player_sm
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Fix simple multiplayer demo for 3+ players
2016-10-07 16:29:22 +02:00
Fabio Alessandrelli
d22dd38557
Fix simple multiplayer demo for 3+ players
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Properly send newly connected dudes to old players
2016-10-07 16:21:33 +02:00
William Tumeo
2ea9e52dd7
Add split-screen modes (horizontal/vertical)
2016-10-03 20:56:45 -03:00
Rémi Verschelde
95fff761ff
Merge pull request #26 from williamd1k0/player-index
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Export player index
2016-10-01 10:57:13 +02:00
William Tumeo
8f46b78b5c
Export player index
2016-10-01 01:56:30 -03:00
Rémi Verschelde
80aea98747
split screen platformer: fix duplicate key binding
2016-09-18 09:18:59 +02:00
Rémi Verschelde
3e16c84a2b
simple multiplayer: Simplify some redundant calls
2016-09-18 09:16:55 +02:00
Rémi Verschelde
c0e3b4161f
simple multiplayer: Code style enhancements
2016-09-18 09:16:55 +02:00
Rémi Verschelde
e435b79e2a
Merge pull request #20 from kubecz3k/master
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VsPlatformer bugfix: bullets were unable to deal damage
2016-09-16 12:16:26 +02:00
Jakub Grzesik
a1ea97bb1e
VsPlatformer bugfix: bullets were unable to deal damage
2016-09-16 11:29:12 +02:00
Juan Linietsky
10fcf1629b
Added split screen platformer.
2016-09-14 15:54:59 -03:00
Juan Linietsky
cf98fed099
forgot to check on floor before jumping
2016-09-04 23:35:34 -03:00
Juan Linietsky
1a7e9e0dc4
Platformer demo now uses Kinematic Controller
2016-09-04 23:14:23 -03:00
Juan Linietsky
5ee9e3cf6a
Add pong3 demo using expression nodes
2016-09-04 14:17:52 -03:00
Juan Linietsky
109b704ae3
Added two versions of pong using visual script:
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-One regular one and one (direct port of the tutorial demo)
-One using more advanced godot concepts
2016-09-03 00:23:42 -03:00
Juan Linietsky
675f7934b0
fix switch
2016-09-01 20:03:56 -03:00
Juan Linietsky
21cd93a801
Changed script to use just pressed actions
2016-09-01 18:58:33 -03:00
Juan Linietsky
bccc1cd127
Added a new platformer demo entirely made with visual script.
2016-08-31 17:57:08 -03:00
Juan Linietsky
00f5f054ad
Added a pong multiplayer example
2016-08-21 10:05:52 -03:00
Juan Linietsky
4edf90374f
Some fixed to networking demo
2016-08-19 18:42:14 -03:00
Juan Linietsky
d9c91b93d9
Added a simple multiplayer test
2016-08-19 16:47:48 -03:00
Rémi Verschelde
dfa127411e
Merge pull request #6 from volzhs/android-iap
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add android iap demo
2016-07-29 14:22:23 +02:00
Rémi Verschelde
adae868c9b
Merge pull request #15 from Hinsbart/wm_dpi
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window management demo: show dpi for 2nd screen if plugged in at runtime
2016-07-29 14:20:24 +02:00
Andreas Haas
62e14ebf7b
window management demo: show dpi for second screen if plugged in at runtime.
2016-07-29 14:14:07 +02:00
Rémi Verschelde
f6e45d0921
Merge pull request #12 from neikeq/pr-issue-11
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Fix tiles in hexamap demo
2016-07-18 21:40:29 +02:00
Ignacio Etcheverry
6e7b633a41
Fix tiles in hexamap demo
2016-07-18 21:35:52 +02:00
volzhs
f31b406c8a
add android iap demo
2016-06-26 16:36:44 +09:00
Rémi Verschelde
2c92028ebe
Merge pull request #5 from Hinsbart/joydemo_vibration
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Joystick demo: add joystick vibration and convert to tscn.
2016-06-24 15:30:23 +02:00
Andreas Haas
f61773c654
Joystick demo: add joystick vibration and convert to tscn.
2016-06-24 15:20:34 +02:00
Rémi Verschelde
aae4e30162
Merge pull request #4 from neikeq/pr-issue-princess
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Fix bug that could prevent cubio from saving the princess
2016-06-21 21:59:02 +02:00
Ignacio Etcheverry
dd739668b4
Fix bug that could prevent cubio from saving the princess
2016-06-21 21:50:34 +02:00
Rémi Verschelde
2eda3e43b8
Add a README
2016-06-03 17:56:10 +02:00
Geequlim
3534533d57
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03 18:45:44 +08:00
jmintb
25afca1a32
Switched the space shooter demo from none fixed process to fixed process
2016-05-31 07:33:25 +02:00
Andreas Haas
891d3bf2c1
window management demo: show screen dpi
2016-05-30 00:46:20 +02:00
Andreas Haas
f9a12d2d19
Joystick demo script cleanup
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Removes a leftover variable and uses constants instead of magic numbers.
2016-05-10 20:32:12 +02:00
Rémi Verschelde
1a36c3bb92
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
2016-05-06 23:38:08 +02:00
Rémi Verschelde
345b43c15c
Specify the demos license
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It was already under the MIT as the rest of the engine,
but some users seemed not convinced about it.
2016-04-29 10:59:40 +02:00
Rémi Verschelde
4245072cb1
Merge pull request #4169 from slapin/ik
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InverseKinematics node, basic features
2016-04-06 18:32:38 +02:00
Rémi Verschelde
097eedbc73
Port 2D demos to TSCN/TRES formats
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Part of #4196 .
2016-04-02 14:39:08 +02:00
Rémi Verschelde
a6d3c8816e
Fix last two bindings in input_mapping demo
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Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00
Sergey Lapin
8194fbaa78
InverseKinematics node, basic features
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I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.
The current limitations:
1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00