Michele Valente
5326331666
updated viewport clearing
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This change is needed in order to make use of the new introduced
set_clear_mode() function (I think the choosen enum value is ok since
its needed only once).
Updated in the following demos:
- 2D_in_3D
- 3D_in_2D
- screen_capture
2017-10-07 17:24:52 +02:00
Juan Linietsky
cdbb53c1c2
Fix division by zero error in platformer
2017-10-05 16:15:20 -03:00
Juan Linietsky
ad8b0fbeb4
Merge pull request #71 from sbeca/pr-fixed-rename
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Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Rémi Verschelde
17780c700a
Merge pull request #67 from sbeca/pr-pos-rename
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Fix compiler errors after pos to position renames
2017-10-05 11:54:51 +02:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
BastiaanOlij
fad65b6200
Made navmesh demo work in Godot 3.0
2017-10-01 09:21:18 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc
Fix compiler errors after pos to position renames
2017-09-29 23:06:14 +10:00
Rémi Verschelde
9849c9edb9
Input mapping: Add code to load/save config
2017-09-23 20:36:10 +02:00
Rémi Verschelde
f6d8ed6136
Merge pull request #66 from adolson/patch-1
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fix a nil error at line 22
2017-09-20 09:37:00 +02:00
Dana Olson
46291aebf6
fix a nil error at line 22
2017-09-20 02:13:01 -04:00
Indah Sylvia
b2ba9dd291
2D/platformer: Adjust Particles2D, Sprite, and AnimationPlayer for bullet and enemy scene
2017-09-04 15:30:41 +07:00
Rémi Verschelde
a48b748453
Merge pull request #55 from TwistedTwigleg/Viewport_demos
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Ported viewport demos to Godot 3.0
2017-09-04 09:49:04 +02:00
Indah Sylvia
08cb6885d5
2D/platformer: Added background music
2017-09-04 04:45:58 +07:00
Rémi Verschelde
0addda6d15
Merge pull request #56 from groud/fix_material
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Fix the material tester buttons being hidden
2017-08-23 11:43:35 +02:00
Gilles Roudiere
d6a8bf2138
Fix the material tester buttons being too low
2017-08-22 17:07:13 +02:00
TwistedTwigleg
053d035574
Ported viewport demos to Godot 3.0
2017-08-19 13:10:25 -04:00
Rémi Verschelde
7e8ba5149d
Merge pull request #49 from vnen/patch-1
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Update Godot project file name
2017-07-29 19:43:58 +02:00
George Marques
1623ef717e
Update Godot project file name
2017-07-28 21:23:34 -07:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Rémi Verschelde
d62be914fd
Merge pull request #47 from kubecz3k/demo-projects-name-fix
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basic fixes for project.godot files
2017-07-26 20:19:25 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Rémi Verschelde
27054fcfd4
Merge pull request #46 from kubecz3k/demo-array-fix
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change PoolFloatArray to PoolRealArray in tscn files
2017-07-26 19:08:37 +02:00
Jakub Grzesik
a282a85cb3
change PoolFloatArray to PoolRealArray in tscn files
2017-07-26 18:32:08 +02:00
Juan Linietsky
194655c805
Ported platformer demo
2017-07-15 18:34:10 -03:00
Rémi Verschelde
e345d480cd
WM demo: Add missing CubeMesh (prev. TestInstance)
2017-07-15 13:25:23 +02:00
Rémi Verschelde
058f050b80
Tween Demo: Some more fixes to property accessors
2017-07-15 12:59:33 +02:00
Juan Linietsky
96f6f2967f
Kinematic character demo
2017-07-09 16:53:09 -03:00
Juan Linietsky
fb8ef8efdb
Added a toon tester
2017-07-08 14:04:04 -03:00
Rémi Verschelde
cc53f055ed
Merge pull request #45 from capnm/fix-tile-offsets
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2d/hexagonal_map: Fix tile positions and offsets.
2017-07-07 12:43:07 +02:00
Martin Capitanio
f2e83c23af
2d/hexagonal_map: Fix tile positions and offsets.
2017-07-07 10:04:48 +02:00
Juan Linietsky
528f4eb53f
clean up material demo
2017-07-05 22:37:05 -03:00
Rémi Verschelde
83705eac78
Merge pull request #43 from kubecz3k/gui-win-resize
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gui acts properly for window size change
2017-07-05 23:02:54 +02:00
Unknown
3f09780a9f
gui acts properly for window size change
2017-07-05 18:22:57 +02:00
Juan Linietsky
85b8aeebc1
Relevant stuff is ported, so erasing old demos for now.
2017-07-05 09:12:01 -03:00
Juan Linietsky
435e4a33c1
Material tester demo
2017-07-03 12:54:09 -03:00
Rémi Verschelde
00f2097972
platformer2d: disable filter and fix stage tilemap
2017-07-01 21:45:02 +02:00
Juan Linietsky
da56d77d42
networking demos were notworking, not areworking,
2017-07-01 14:59:37 -03:00
Juan Linietsky
13eab7d1aa
Added visual script pong
2017-07-01 07:29:39 -03:00
Rémi Verschelde
8919981a59
Port remaining misc demos to 3.0
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android_iap, threads, tween, window_management
2017-06-30 22:29:13 +02:00
Rémi Verschelde
634d45a280
Port some misc demos to 3.0
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autoload, instancing, joypads, pause, regex, scene_changer
2017-06-30 08:39:26 +02:00
Rémi Verschelde
a874fdb94a
Remove .import stuff again...
2017-06-29 17:18:00 +02:00
Juan Linietsky
4593bdcc64
GUI demos converted to 3.0
2017-06-28 15:11:35 -03:00
Rémi Verschelde
274c38799a
Add .gitignore rules
2017-06-27 19:18:30 +02:00
Rémi Verschelde
c6a2f0ea7a
Delete .import folders that should not have been versioned
2017-06-27 19:17:38 +02:00
Juan Linietsky
b9c4670f44
Ported screen space shaders demo, meaning SCREEN_TEXTURE works finally!
2017-06-26 22:42:53 -03:00
Juan Linietsky
8f6370f13d
New pong demo that uses Godot as intended, erased old one.
2017-06-25 20:40:04 -03:00
Juan Linietsky
023521c1c9
This will make Akien angry (was left there as i was testing the feature..)
2017-06-25 19:15:26 -03:00
Juan Linietsky
c3899b9e7d
WIP porting demos
2017-06-25 08:00:20 -03:00
Juan Linietsky
6ef185c192
begun porting demos, platformer is working (mostly)
2017-06-23 07:44:27 -03:00