- Readd LightmapGI example.
- Allow toggling between the Once and Always update modes for the
ReflectionProbe.
- Add a Decal node to act as a blob shadow for dynamic objects.
- Halve SSAO intensity for a better apperance in the demo's flat,
bright surfaces.
- Halve ambient light sky contribution when using the disabled
or lightmap-based GI modes. This prevents the level's shaded areas
from looking too bright and blue (with lightmaps, this change only
affects dynamic objects.)
- Enable FXAA and debanding for a better appearance.
Port of the 3.x global illumination demo, with SDFGI support added
and screen-space lighting effect options added (SSAO, SSIL, or both).
Lightmap options were removed as I couldn't get both indirect-only
and fully baked lightmaps to work for now. They can be readded in the
future.