Disable 2D MSAA in Dynamic TileMap Layers to avoid warning on start (#1030)
The demo uses the Compatibility rendering method, which currently doesn't support 2D MSAA.
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@ -64,4 +64,3 @@ common/physics_ticks_per_second=120
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0.156863, 0.133333, 0.25098, 1)
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anti_aliasing/quality/msaa_2d=2
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