From be7be4c1cc0d6eee4ed18d5ce2d0d8a109186a0e Mon Sep 17 00:00:00 2001 From: Christen Lofland Date: Mon, 1 Apr 2024 20:19:56 -0500 Subject: [PATCH] Disable 2D MSAA in Dynamic TileMap Layers to avoid warning on start (#1030) The demo uses the Compatibility rendering method, which currently doesn't support 2D MSAA. --- 2d/dynamic_tilemap_layers/project.godot | 1 - 1 file changed, 1 deletion(-) diff --git a/2d/dynamic_tilemap_layers/project.godot b/2d/dynamic_tilemap_layers/project.godot index b0589442..e6c7a49c 100644 --- a/2d/dynamic_tilemap_layers/project.godot +++ b/2d/dynamic_tilemap_layers/project.godot @@ -64,4 +64,3 @@ common/physics_ticks_per_second=120 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.156863, 0.133333, 0.25098, 1) -anti_aliasing/quality/msaa_2d=2