godot-demo-projects/viewport/dynamic_split_screen/player.gd

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extends KinematicBody
# Moves the player
export(int, 1, 2) var player_id = 1
export(float) var walk_speed = 20.0
2020-01-28 13:32:18 +01:00
func _physics_process(_delta):
var velocity = Vector3.ZERO
velocity.z = -Input.get_action_strength("move_up_player" + str(player_id))
velocity.z += Input.get_action_strength("move_down_player" + str(player_id))
velocity.x = -Input.get_action_strength("move_left_player" + str(player_id))
velocity.x += Input.get_action_strength("move_right_player" + str(player_id))
move_and_slide(velocity.normalized() * walk_speed)