2020-01-08 10:49:19 +01:00
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extends KinematicBody
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# Moves the player
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export(int, 1, 2) var player_id = 1
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export(float) var walk_speed = 20.0
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2020-01-28 13:32:18 +01:00
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func _physics_process(_delta):
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2020-01-08 10:49:19 +01:00
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var velocity = Vector3.ZERO
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velocity.z = -Input.get_action_strength("move_up_player" + str(player_id))
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velocity.z += Input.get_action_strength("move_down_player" + str(player_id))
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velocity.x = -Input.get_action_strength("move_left_player" + str(player_id))
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velocity.x += Input.get_action_strength("move_right_player" + str(player_id))
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move_and_slide(velocity.normalized() * walk_speed)
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