extends KinematicBody # Moves the player export(int, 1, 2) var player_id = 1 export(float) var walk_speed = 20.0 func _physics_process(_delta): var velocity = Vector3.ZERO velocity.z = -Input.get_action_strength("move_up_player" + str(player_id)) velocity.z += Input.get_action_strength("move_down_player" + str(player_id)) velocity.x = -Input.get_action_strength("move_left_player" + str(player_id)) velocity.x += Input.get_action_strength("move_right_player" + str(player_id)) move_and_slide(velocity.normalized() * walk_speed)