godot-demo-projects/viewport/dynamic_split_screen/player.gd

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extends CharacterBody3D
# Moves the player
@export_range(1, 2) var player_id := 1
@export var walk_speed := 2.0
func _physics_process(_delta: float) -> void:
var move_direction := Input.get_vector(
&"move_left_player" + str(player_id),
&"move_right_player" + str(player_id),
&"move_up_player" + str(player_id),
&"move_down_player" + str(player_id),
)
velocity.x += move_direction.x * walk_speed
velocity.z += move_direction.y * walk_speed
# Apply friction.
velocity *= 0.9
2022-03-26 22:49:32 +01:00
move_and_slide()