godot-demo-projects/viewport/dynamic_split_screen/player.gd

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extends CharacterBody3D
# Moves the player
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@export_range(1, 2) var player_id: int = 1
@export var walk_speed: float = 20.0
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func _physics_process(_delta):
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#var velocity = Vector3.ZERO
velocity.x = Input.get_action_strength("move_right_player" + str(player_id))
velocity.x -= Input.get_action_strength("move_left_player" + str(player_id))
velocity.z = Input.get_action_strength("move_down_player" + str(player_id))
velocity.z -= Input.get_action_strength("move_up_player" + str(player_id))
velocity = velocity.normalized() * walk_speed
move_and_slide()