godot-demo-projects/3d/decals/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Decals"
config/tags=PackedStringArray("3d", "demo", "official", "rendering")
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
place_decal={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
textures/default_filters/anisotropic_filtering_level=4
textures/decals/filter=5