godot-demo-projects/2d/split_screen_platformer/coin.gd

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GDScript3
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2016-09-14 20:54:59 +02:00
extends Area2D
var taken=false
func _on_coin_body_enter( body ):
if (not taken and body extends preload("res://player.gd")):
get_node("anim").play("taken")
taken=true