godot-demo-projects/2d/isometric/troll.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 16.0
[node name="troll" type="KinematicBody2D"]
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input_pickable = false
shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Transform2D( 1, 0, 0, 1, -0.342697, -0.980721 )
shapes/0/trigger = false
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collision_layer = 1
collision_mask = 1
collision/margin = 0.001
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script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -3.94334, -36.924 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.342697, -0.980721 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 1
rotating = false
current = true
zoom = Vector2( 1, 1 )
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limit_left = -10000000
limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
drag_margin/h_enabled = true
drag_margin/v_enabled = true
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smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2