[gd_scene load_steps=5 format=2] [ext_resource path="res://troll.gd" type="Script" id=1] [ext_resource path="res://troll.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 16.0 [node name="troll" type="KinematicBody2D"] input_pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Transform2D( 1, 0, 0, 1, -0.342697, -0.980721 ) shapes/0/trigger = false collision_layer = 1 collision_mask = 1 collision/margin = 0.001 script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( -3.94334, -36.924 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.342697, -0.980721 ) shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="Camera2D" type="Camera2D" parent="."] anchor_mode = 1 rotating = false current = true zoom = Vector2( 1, 1 ) limit_left = -10000000 limit_top = -10000000 limit_right = 10000000 limit_bottom = 10000000 drag_margin/h_enabled = true drag_margin/v_enabled = true smoothing_enabled = false smoothing_speed = 5.0 drag_margin_left = 0.2 drag_margin_top = 0.2 drag_margin_right = 0.2 drag_margin_bottom = 0.2