godot-demo-projects/3d/physics_tests/tests/static_scene.tscn

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2020-04-25 12:47:47 +02:00
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/robot_head/godot3_robot_head_collision.tres" type="Shape" id=1]
[ext_resource path="res://assets/robot_head/godot3_robot_head.mesh" type="ArrayMesh" id=2]
[sub_resource type="PlaneMesh" id=1]
[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="StaticScene" type="Spatial"]
[node name="StaticBodyPlane" type="StaticBody" parent="."]
[node name="MeshInstance" type="MeshInstance" parent="StaticBodyPlane"]
transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="StaticBodyPlane"]
transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 )
shape = SubResource( 2 )
[node name="StaticBodyHead" type="StaticBody" parent="."]
transform = Transform( 10, 0, 0, 0, 8.66025, 5, 0, -5, 8.66025, 0, -11.1389, 2.29332 )
[node name="RobotHead" type="MeshInstance" parent="StaticBodyHead"]
mesh = ExtResource( 2 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="StaticBodyHead"]
shape = ExtResource( 1 )