[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/robot_head/godot3_robot_head_collision.tres" type="Shape" id=1] [ext_resource path="res://assets/robot_head/godot3_robot_head.mesh" type="ArrayMesh" id=2] [sub_resource type="PlaneMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1 ) [node name="StaticScene" type="Spatial"] [node name="StaticBodyPlane" type="StaticBody" parent="."] [node name="MeshInstance" type="MeshInstance" parent="StaticBodyPlane"] transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="StaticBodyPlane"] transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 ) shape = SubResource( 2 ) [node name="StaticBodyHead" type="StaticBody" parent="."] transform = Transform( 10, 0, 0, 0, 8.66025, 5, 0, -5, 8.66025, 0, -11.1389, 2.29332 ) [node name="RobotHead" type="MeshInstance" parent="StaticBodyHead"] mesh = ExtResource( 2 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="StaticBodyHead"] shape = ExtResource( 1 )