2020-03-08 06:35:19 +01:00
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# 3D in 2D
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A demo showing how a 3D scene can be shown within a 2D one using viewports.
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Language: GDScript
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Renderer: GLES 2
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2020-09-10 21:13:31 +02:00
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
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2020-03-08 06:35:19 +01:00
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## How does it work?
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The 3D robot is rendered to a custom
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[`Viewport`](https://docs.godotengine.org/en/latest/classes/class_viewport.html)
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node rather than the main Viewport. In the code,
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2020-06-17 20:53:10 +02:00
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`get_texture()` is called on the Viewport to get a
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2020-03-08 06:35:19 +01:00
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[`ViewportTexture`](https://docs.godotengine.org/en/latest/classes/class_viewporttexture.html),
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which is then assigned to the sprite's texture.
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## Screenshots
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![Screenshot](screenshots/3d_in_2d.png)
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