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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows. |
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3d_in_2d.gd | ||
3d_in_2d.tscn | ||
README.md | ||
icon.png | ||
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project.godot | ||
robot_3d.gd | ||
robot_3d.tscn | ||
robot_demo.png | ||
robot_demo.png.import |
README.md
3D in 2D
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
How does it work?
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.