godot-demo-projects/3d/ik/button_change_scene.gd

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GDScript3
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extends Button
export(String, FILE) var scene_to_change_to = null
func _ready():
# warning-ignore:return_value_discarded
connect("pressed", self, "change_scene")
func change_scene():
if scene_to_change_to != null:
# warning-ignore:return_value_discarded
get_tree().change_scene(scene_to_change_to)