godot-demo-projects/3d/ik
Aaron Franke db7c9f162f
Open and save 3D IK demo in Godot 3.2
2020-03-04 20:59:12 -05:00
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addons/sade Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments 2020-02-17 14:45:02 -05:00
fps Open and save 3D IK demo in Godot 3.2 2020-03-04 20:59:12 -05:00
battle_bot_color.tres
battle_bot_emission.tres
button_change_scene.gd [IK] Conform to the new GDScript style guide 2020-01-21 21:20:27 -05:00
default_env.tres [IK] Conform to the new GDScript style guide 2020-01-21 21:20:27 -05:00
fabrik_ik.tscn Open and save 3D IK demo in Godot 3.2 2020-03-04 20:59:12 -05:00
godot_battle_bot.dae
godot_battle_bot.dae.import
godot_battle_bot_colors.png
godot_battle_bot_colors.png.import
godot_battle_bot_emission.png
godot_battle_bot_emission.png.import
icon.png
icon.png.import
look_at_ik.tscn Open and save 3D IK demo in Godot 3.2 2020-03-04 20:59:12 -05:00
project.godot Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same 2020-01-29 17:37:04 -05:00
skeleton_ik.tscn Open and save 3D IK demo in Godot 3.2 2020-03-04 20:59:12 -05:00
skeleton_ik_runner.gd Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same 2020-01-29 17:37:04 -05:00
target_from_mousepos.gd IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes 2020-01-29 14:13:50 -05:00