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# Dodge the Creeps with C#
This is a simple game where your character must move
and avoid the enemies for as long as possible.
This is a finished version of the game featured in the
["Your first game" ](https://docs.godotengine.org/en/latest/getting_started/step_by_step/your_first_game.html )
tutorial in the documentation, but ported to C#. For more details,
consider following the tutorial in the documentation.
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Language: [C# ](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html )
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Renderer: GLES 3 (particles are not available in GLES 2)
Note: There is a GDScript version available [here ](https://github.com/godotengine/godot-demo-projects/tree/master/2d/dodge_the_creeps ).
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/534
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## Screenshots
![GIF from the documentation ](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif )
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## Copying
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`art/House In a Forest Loop.ogg` Copyright © 2012 [HorrorPen ](https://opengameart.org/users/horrorpen ), [CC-BY 3.0: Attribution ](http://creativecommons.org/licenses/by/3.0/ ). Source: https://opengameart.org/content/loop-house-in-a-forest
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Images are from "Abstract Platformer". Created in 2016 by kenney.nl, [CC0 1.0 Universal ](http://creativecommons.org/publicdomain/zero/1.0/ ). Source: https://www.kenney.nl/assets/abstract-platformer
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Font is "Xolonium". Copyright © 2011-2016 Severin Meyer < sev.ch @ web . de > , with Reserved Font Name Xolonium, SIL open font license version 1.1. Details are in `fonts/LICENSE.txt` .