godot-demo-projects/misc/pause/spinpause.tscn

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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://pause_button.gd" type="Script" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="Animation" id=2]
length = 10.0
loop = true
tracks/0/type = "value"
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tracks/0/path = NodePath("Cube:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
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tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 10 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -360, 0 ) ]
}
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[node name="PauseScene" type="Spatial"]
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[node name="Cube" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
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[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344 )
fov = 74.0
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near = 0.1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "spin"
anims/spin = SubResource( 2 )
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[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099 )
spot_range = 6.0
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[node name="PauseButton" type="Button" parent="."]
pause_mode = 2
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anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.0
margin_top = 150.0
margin_right = 125.0
margin_bottom = 200.0
rect_pivot_offset = Vector2( 123, 25 )
toggle_mode = true
text = "Pause"
script = ExtResource( 1 )