godot-demo-projects/misc/pause/spinpause.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://spinpause.gd" type="Script" id=1]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="Animation" id=2]
length = 10.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("cube:rotation_deg")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolFloatArray( 0, 10 ),
"transitions": PoolFloatArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -360, 0 ) ]
}
[node name="pause_scene" type="Spatial"]
script = ExtResource( 1 )
[node name="cube" type="MeshInstance" parent="."]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
[node name="camera" type="Camera" parent="."]
transform = Transform( 0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344 )
projection = 0
fov = 60.0
near = 0.1
far = 100.0
keep_aspect = 1
current = false
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/spin = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "spin"
[node name="spot" type="SpotLight" parent="."]
transform = Transform( 0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_max_distance = 0.0
editor_only = false
spot_range = 6.0
spot_attenuation = 1.0
spot_angle = 45.0
spot_angle_attenuation = 1.0
_sections_unfolded = [ "Spot" ]
[node name="pause" type="Button" parent="."]
margin_left = 24.0
margin_top = 24.0
margin_right = 120.0
margin_bottom = 56.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "PAUSE!"
flat = false
[node name="pause_popup" type="PopupPanel" parent="."]
pause_mode = 2
visible = false
self_modulate = Color( 1, 1, 1, 0.7 )
margin_left = 185.0
margin_top = 72.0
margin_right = 638.0
margin_bottom = 433.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
popup_exclusive = false
_sections_unfolded = [ "Pause" ]
[node name="text" type="Label" parent="pause_popup"]
margin_left = 73.0
margin_top = 49.0
margin_right = 389.0
margin_bottom = 154.0
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2
size_flags_vertical = 0
text = "The game has been paused! Nodes are not processing anymore, but this popup can still process!"
autowrap = true
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="unpause" type="Button" parent="pause_popup"]
margin_left = 185.0
margin_top = 288.0
margin_right = 281.0
margin_bottom = 320.0
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "UN-PAUSE!"
flat = false
[connection signal="pressed" from="pause" to="." method="_on_pause_pressed"]
[connection signal="pressed" from="pause_popup/unpause" to="." method="_on_unpause_pressed"]