godot-demo-projects/2d/isometric/troll.gd

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GDScript3
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extends KinematicBody2D
const MOTION_SPEED = 160 # Pixels/second.
func _physics_process(_delta):
var motion = Vector2()
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motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
motion.y *= 0.5
motion = motion.normalized() * MOTION_SPEED
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#warning-ignore:return_value_discarded
move_and_slide(motion)