Commit Graph

10 Commits

Author SHA1 Message Date
Aaron Franke 35bd408367
Update and improve isometric demo for 3.2
Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke b0b63e80f5
Update isometric demo 2020-02-03 16:37:54 -05:00
Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Chris Bradfield 4f6c514f17 GDScript style fixes and other minor corrections 2017-11-11 19:53:14 -08:00
Scott Beca 96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Juan Linietsky c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde eb167ebcaa Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
Rémi Verschelde d6642f26ca Improve code formatting
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
2015-12-09 08:39:12 +01:00
Juan Linietsky b12d7a7976 missing demo files 2014-10-03 00:25:53 -03:00