godot-demo-projects/networking/multiplayer_bomber/tileset.tres

28 lines
719 B
Plaintext
Raw Normal View History

[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://brickfloor.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 24, 24 )
[resource]
0/name = "wall"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/region = Rect2( 0, 0, 48, 48 )
0/occluder_offset = Vector2( 24, 24 )
0/navigation_offset = Vector2( 24, 24 )
0/shape_offset = Vector2( 24, 24 )
0/shapes = [ SubResource( 1 ) ]
1/name = "floor"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/region = Rect2( 48, 0, 48, 48 )
1/occluder_offset = Vector2( 24, 24 )
1/navigation_offset = Vector2( 24, 24 )
1/shape_offset = Vector2( 0, 0 )
1/shapes = [ ]