2020-03-08 02:29:42 +01:00
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# Truck Town
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This is a demo implementing different types of trucks of
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varying complexity using vehicle physics.
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2023-01-17 21:39:18 +01:00
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Controls:
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- <kbd>Up Arrow</kbd>, <kbd>W</kbd>, <kbd>Gamepad Right Trigger</kbd>, <kbd>Gamepad A/Cross</kbd>: Accelerate
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- <kbd>Down Arrow</kbd>, <kbd>S</kbd>, <kbd>Gamepad Left Trigger</kbd>, <kbd>Gamepad B/Circle</kbd> : Brake
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- <kbd>Left Arrow</kbd>, <kbd>Gamepad Left Stick</kbd>: Steer left
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- <kbd>Right Arrow</kbd>, <kbd>Gamepad Left Stick</kbd>: Steer right
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- <kbd>U</kbd>, <kbd>Gamepad Select</kbd>, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
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- <kbd>C</kbd>, <kbd>Gamepad Y/Triangle</kbd>: Change camera (exterior, interior, top-down)
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- <kbd>Escape</kbd>, <kbd>Gamepad D-Pad Up</kbd>: Go back to menu (press again to exit)
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2020-03-08 02:29:42 +01:00
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Language: GDScript
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2023-01-17 21:39:18 +01:00
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Renderer: Forward Plus
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2020-03-08 02:29:42 +01:00
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2020-09-10 21:13:31 +02:00
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524
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2020-03-08 02:29:42 +01:00
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## How does it work?
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The base vehicle uses a
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[`VehicleBody`](https://docs.godotengine.org/en/latest/classes/class_vehiclebody.html)
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node. The trailer truck is tied together using a
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[`ConeJointTwist`](https://docs.godotengine.org/en/latest/classes/class_conetwistjoint.html)
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node, and the tow truck is tried together using a chain made of
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[`RigidBody`](https://docs.godotengine.org/en/latest/classes/class_rigidbody.html)
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nodes which are pinned together using
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[`PinJoint`](https://docs.godotengine.org/en/latest/classes/class_pinjoint.html) nodes.
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## Screenshots
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2023-01-05 16:50:17 +01:00
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![Screenshot](screenshots/truck_town.webp)
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