# Truck Town This is a demo implementing different types of trucks of varying complexity using vehicle physics. Controls: - Up Arrow, W, Gamepad Right Trigger, Gamepad A/Cross: Accelerate - Down Arrow, S, Gamepad Left Trigger, Gamepad B/Circle : Brake - Left Arrow, Gamepad Left Stick: Steer left - Right Arrow, Gamepad Left Stick: Steer right - U, Gamepad Select, left-click speedometer: Change speedometer unit (m/s, km/h, mph) - C, Gamepad Y/Triangle: Change camera (exterior, interior, top-down) - Escape, Gamepad D-Pad Up: Go back to menu (press again to exit) Language: GDScript Renderer: Forward Plus Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524 ## How does it work? The base vehicle uses a [`VehicleBody`](https://docs.godotengine.org/en/latest/classes/class_vehiclebody.html) node. The trailer truck is tied together using a [`ConeJointTwist`](https://docs.godotengine.org/en/latest/classes/class_conetwistjoint.html) node, and the tow truck is tried together using a chain made of [`RigidBody`](https://docs.godotengine.org/en/latest/classes/class_rigidbody.html) nodes which are pinned together using [`PinJoint`](https://docs.godotengine.org/en/latest/classes/class_pinjoint.html) nodes. ## Screenshots ![Screenshot](screenshots/truck_town.webp)