godot-demo-projects/2d/light2d_as_mask/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
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[application]
config/name="Using Lights as Mask"
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run/main_scene="res://lightmask.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
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[rasterizer]
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shadow_filter=3