[gd_scene load_steps=4 format=2] [ext_resource path="res://spinpause.gd" type="Script" id=1] [sub_resource type="CubeMesh" id=1] size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="Animation" id=2] length = 10.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("cube:rotation_deg") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolFloatArray( 0, 10 ), "transitions": PoolFloatArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, -360, 0 ) ] } [node name="pause_scene" type="Spatial"] script = ExtResource( 1 ) [node name="cube" type="MeshInstance" parent="."] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 visible_in_all_rooms = false use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = null [node name="camera" type="Camera" parent="."] transform = Transform( 0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344 ) projection = 0 fov = 60.0 near = 0.1 far = 100.0 keep_aspect = 1 current = false cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 [node name="anim" type="AnimationPlayer" parent="."] playback_process_mode = 1 playback_default_blend_time = 0.0 root_node = NodePath("..") anims/spin = SubResource( 2 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "spin" [node name="spot" type="SpotLight" parent="."] transform = Transform( 0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_negative = false light_specular = 0.5 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_max_distance = 0.0 editor_only = false spot_range = 6.0 spot_attenuation = 1.0 spot_angle = 45.0 spot_angle_attenuation = 1.0 _sections_unfolded = [ "Spot" ] [node name="pause" type="Button" parent="."] margin_left = 24.0 margin_top = 24.0 margin_right = 120.0 margin_bottom = 56.0 rect_clip_content = false mouse_filter = 0 size_flags_horizontal = 2 size_flags_vertical = 2 toggle_mode = false enabled_focus_mode = 2 shortcut = null group = null text = "PAUSE!" flat = false [node name="pause_popup" type="PopupPanel" parent="."] pause_mode = 2 visible = false self_modulate = Color( 1, 1, 1, 0.7 ) margin_left = 185.0 margin_top = 72.0 margin_right = 638.0 margin_bottom = 433.0 rect_clip_content = false mouse_filter = 0 size_flags_horizontal = 2 size_flags_vertical = 2 popup_exclusive = false _sections_unfolded = [ "Pause" ] [node name="text" type="Label" parent="pause_popup"] margin_left = 73.0 margin_top = 49.0 margin_right = 389.0 margin_bottom = 154.0 rect_clip_content = false mouse_filter = 2 size_flags_horizontal = 2 size_flags_vertical = 0 text = "The game has been paused! Nodes are not processing anymore, but this popup can still process!" autowrap = true percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="unpause" type="Button" parent="pause_popup"] margin_left = 185.0 margin_top = 288.0 margin_right = 281.0 margin_bottom = 320.0 rect_clip_content = false mouse_filter = 0 size_flags_horizontal = 2 size_flags_vertical = 2 toggle_mode = false enabled_focus_mode = 2 shortcut = null group = null text = "UN-PAUSE!" flat = false [connection signal="pressed" from="pause" to="." method="_on_pause_pressed"] [connection signal="pressed" from="pause_popup/unpause" to="." method="_on_unpause_pressed"]