godot-demo-projects/3d/ik/README.md

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2020-03-08 02:29:42 +01:00
# 3D Inverse Kinematics
This is an example of different Inverse Kinematic algorithms
implemented in Godot. It contains four scenes, showing
different ways they can be used.
Language: GDScript
Renderer: Forward+
2020-03-08 02:29:42 +01:00
## How does it work?
This demo shows how to implement IK using two different methods. One uses the
[`SkeletonIK`](https://docs.godotengine.org/en/latest/classes/class_skeletonik.html)
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.
## Screenshots
![Screenshot](screenshots/cube.png)
![Screenshot](screenshots/fps_gun.png)